
Available at: (accessed June 18, 2018).Ĭhamary, J. ‘What Percent of People on the Street Are Playing Pokémon Go?’, 2016. Available at: (accessed June 18, 2018).īuzzFeed_Multiplayer. ‘VentureBeat: Target Your News to Venture Capital Audiences’. Available at: (accessed March 3, 2017).īusiness Wire. ‘Niantic’s Pokémon GO Easter Surprise: Virtual Trespassing Lawsuits!’. Available at: (accessed March 3, 2017).īurns, Chris. ‘Gotta Catch’em All: Structure, Agency and Pedagogy in Children’s Media Culture’. Cambridge: Polity, 2011.īuckingham, David, and Julian Sefton-Green. The Material Child: Growing Up in Consumer Culture. Durham: Duke University Press, 2004.īuckingham, David. In Pikachu’s Global Adventure: The Rise and Fall of Pokémon, edited by Joseph Tobin, pp. ‘Localizing Pokémon through Narrative Play’. Information, Communication & Society, 15, no. ‘Critical Questions for Big Data: Provocations for a Cultural, Technological, and Scholarly Phenomenon’. London: Routledge, 2010.īoyd, Danah, and Kate Crawford. In A Networked Self, edited by Zizi Papacharissi, pp. ‘Social Network Sites as Networked Publics: Affordances, Dynamics, and Implications’. Boston, MA: Massachusetts Institute of Technology, 2015.īoyd, Danah.

In The Gameful World: Approaches, Issues, Applications, edited by Steffen P. Available at: (accessed March 3, 2017).īogost, Ian. ‘Russians fear Pokémon Go a Western Plot to Destabilize Nation from Within’. Available at: (accessed March 3, 2017).īennetts, Marc. ‘Pokémon Go Banned by Iranian Authorities Over “Security”’, August 5 2016. Ann Arbor: University of Michigan Press, 1994.īauman, Zygmunt. ‘Power, Control and Computer-Based Performance Monitoring: Repertoires, Resistance and Subjectivities’. Minneapolis, US: The University of Minnesota Press, 2009.īall, Kirstie, and David C.

Translated by Jonathan Abel and Shion Kono. Berkeley and Los Angeles: University of California Press, 2006.Īzuma, Hiroki. Millennial Monsters: Japanese Toys and the Global Imagination. Durham: Duke University Press, 2004.Īllison, Anne. ‘Cuteness and Japan’s Millennial Product’. ‘The Plays and Arts of Surveillance: Studying Surveillance As Entertainment’.

Īlbrechtslund, Anders, and Lynsey Dubbeld. ‘Online Social Networking as Participatory Surveillance’. Available at: (accessed June 18, 2017).Īlbrechtslund, Anders.

‘How to Advertise Your Business Using Pokémon Go’. Available at: (accessed March 3, 2017).ĪdvertiseMint.
